2nd Call for Papers, GAMEON-NA'2011, September 28-30, 2011, Rensselaer Polytechnic Institute, Troy, USA

SECOND CALL FOR PAPERS

GAMEON-NA'2011
6th annual North American Game-On Conference

September 28 - 30, 2011

Rensselaer Polytechnic Institute
Troy, NY, USA

Dear Colleague,

This is a reminder that the submission deadline of JULY 5th for GAMEON-NA'2011 is in THREE WEEKS.
Late papers can be sent in till JULY 15TH.

The following pages has been updated:
Venue
Hotels
Social Programme

A quick reminder of the topics for GAMEON-NA'2011
[] Games Development Methodology
[] Simulation in Games
[] Artificial Intelligence
[] Learning and Adaptation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious gaming
[] Wargaming Aerospace Simulations, Board Games etc....
[] Games for training.
[] Games Applications in education, Government, health, Corporate...
[] Games Consoles
[] Games Console Design
[] Mobile Gaming
[] Perceptual User Interfaces for Games
[] Poster Session
[] Student Session
[] Tutorials
[] Exhibition

Conference Committee

Conference Chair

Mei Si, Rensselaer Polytechnic Institute, Troy, USA

Conference Co-Chair

Micheal Lynch, Rensselaer Polytechnic Institute, Troy, USA

International Programme Committee

Game Development Methodology

Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Esteban Walter Gonzalez Clua, Universidade Federal Fluminense, Brasil .
Gabriele D'Angelo, University of Bologna, Bologna, Italy .
Oscar Mealha, University of Aveiro, Portugal .
Jari Multisilta, University of Tampere, Finland
Ana Veloso, University of Aveiro, Portugal .

Physics and Simulation

Graphics Simulation and Techniques
Stefano Ferretti, University of Bologna, Bologna, Italy
Yan Luo, National Institute of Standards and Technology, USA
Joerg Kienzle, McGill University, Montreal, Canada
Ian Marshall, Coventry University, Coventry, United Kingdom .
Marco Roccetti, University of Bologna, Bologna, Italy .

Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, Goldsmiths University of London, London, United Kingdom .
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan .
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom .
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal .

Rendering Techniques
Joern Loviscach, Fachhochschule Bielefeld, Bielefeld, Germany .

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Mokhtar Beldjehem, Ecole Polytechnique de Montreal, Montreal, Canada .
Penny de Byl, Breda University of Applied Sciences, Breda, The Netherlands .
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain .
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA .
Oryal Tanir, Bell Canada, Montreal, Canada .
Christian Thurau, Fraunhofer Institute, Schloss Birlinghoven, Germany .

Learning & Adaptation
Christian Bauckage, Franhofer IAIS, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Vinicius Fernandes dos Santos, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, P. R. China .
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems
Sophie Chabridon, Institut TELECOM, Evry, France .

Opponent Modelling
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany .

Peripheral

Voice Interaction

TBA

Psychology and Affective Computing

Eva Hudlicka, Psychometrix Associates, Blacksburg, USA .

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands .
Richard Wages, Nomads Lab, Koln, Germany .

Storytelling and Natural Language Processing

Ali Arya, Carleton University, Ottawa, Canada .
Jenny Brusk, Gotland University College, Gotland, Sweden .
Mei Si, Rensselaer Polytechnic Institute, Troy, USA
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

Rafael Bidarra, Delft University of Technology, Delft, The Netherlands .
Ruben Smelik, TNO, The Netherlands
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan .
Tim Tutenel, Delft University of Technology, Delft, The Netherlands .

Online Gaming and Security Issues in Online Gaming

Pal Halvorsen, University of Oslo, Oslo, Norway
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway

MMOG's

Chris Joslin, Carleton University, Ottawa, Canada .
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Alice Leung, BBN Technologies, Cambridge, USA .
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janiero, Brazil .
Erol Gelenbe, Imperial College London, United Kingdom .
Henry Lowood, Stanford University Libraries, Stanford, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands .

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Gustavo Lyrio, IMPA, Rio de Janeiro, Brazil
Tony Manninen, University of Oulu, Oulu, Finland
Jens Mueller-Iden, Universitaet Muenster, Muenster, Germany
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria .
Martina Wilson, The Open University, Milton Keynes, United Kingdom .

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Paul Pivec, RaDiCAL
Daniela M. Romano, University of Sheffield, Sheffield, United Kingdom
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada .
Anthony Whitehead, Carleton University, Ottawa, Canada .

Mobile Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universität Bamberg, Bamberg, Germany

Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Denmark .
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom

Regards
Philippe

"The European Multidisciplinary Society for Modelling and Simulation Technology"

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Philippe Geril Tel: +32.59.255.330
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Belgium
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