2nd Call for Papers - 14th Annual GAMEON'2013, November 25-27, 2013, TheHotel, Brussels, Belgium

SECOND CALL FOR PAPERS

GAMEON'2013
14th annual GAME'ON Conference
http://www.eurosis.org/cms/?q=taxonomy/term/344

November 25-27, 2013

TheHotel, Brussels, Belgium

In cooperation with
FLEGA -The Flemish Games Association
and
HOWEST

Dear Colleague,

This is a reminder that the submission period for GAMEON'2013 starts AUGUST 25th
which is IN FOUR WEEKS and ends SEPTEMBER 15TH.

A quick reminder of the topics for GAMEON'2013
[] Games Development Methodology
[] Game Theory/Multi-Agent Systems
[] Simulation in Games
[] Artificial Intelligence
[] Learning and Adaptation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious gaming
[] Wargaming Aerospace Simulations, Board Games etc....
[] Games for training.
[] Games Applications in education, Government, health, Corporate...
[] Games Consoles
[] Games Console Design
[] Mobile Gaming
[] Perceptual User Interfaces for Games
[] Poster Session
[] Student Session
[] Tutorials
[] Exhibition

Keynote Speaker

Joseph M. Saur, Senior Research Scientist, Georgia Tech Research Institute

HOWEST Workshop

DAE Track - Applied Game Technology
http://www.eurosis.org/cms/index.php?q=node/2533

GAMEON'2013 Proceedings

The GAMEON'2013 Proceedings will be indexed on SCOPUS and Elsevier Engineering Village.

Conference Committee

General Conference Chair

Anton Eliens, VU University Amsterdam/University of Twente, The Netherlands

General Program Chair

Wim Lamotte, University of Hasselt, Hasselt, Belgium

International Programme Committee

Game Development Methodology

Oscar Mealha, University of Aveiro, Portugal
Esteban Clua, Universidade Federal Fluminense, Brasil

Physics and Simulation

Graphics Simulation and Techniques
Ian Marshall, Coventry University, Coventry, United Kingdom

Facial, Avatar, NPC, 3D in Game Animation
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal

Rendering Techniques
Joern Loviscach, Hochschule Bremen, Bremen, Germany

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Patrick Dickinson, Lincoln University, Lincoln, United Kingdom
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
Tshilidzi Marwala, University of Witwatersrand, Johannesburg, South-Africa
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Sam Redfern, National University of Ireland, Galway, Ireland
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany
Miguel Tsai, Ling Tung University, Taichung, Taiwan
Ian Watson, University of Auckland, Auckland, New Zealand

Learning & Adaptation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems
Victor Bassilious, University of Abertay, Dundee, United Kingdom
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France

Opponent Modelling
Pieter Spronck, Tilburg University, Tilburg, The Netherlands
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Andrew Ware, University of Glamorgan, Pontypridd, United Kingdom

Peripheral

Myriam Abramson, US Naval Research Laboratory, USA
Gianna Cassidy, eMotion-Lab, Glasgow, United Kingdom
David Farrell, eMotion-Lab, Glasgow, United Kingdom
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Romana Khan, eMotion-Lab, Glasgow, United Kingdom
Brian McDonald, eMotion-Lab, Glasgow, United Kingdom
David Moffat, eMotion-Lab, Glasgow Caledonian University, United Kingdom
Jon Sykes, eMotion-Lab, Glasgow Caledonian University, United Kingdom
Thomas Welsh, eMotion-Lab, Glasgow, United Kingdom

Voice Interaction

TBA

Psychology, Affective Computing and Emotional Gaming

Myriam Abramson, US Naval Research Laboratory, USA
Gianna Cassidy, eMotion-Lab, Glasgow, UK
David Farrell, eMotion-Lab, Glasgow, UK
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Romana Khan, eMotion-Lab, Glasgow, UK
Brian McDonald, eMotion-Lab, Glasgow, UK
David Moffat, eMotion-Lab, Glasgow Caledonian University, UK
Jon Sykes, eMotion-Lab, Glasgow Caledonian University, UK
Thomas Welsh, eMotion-Lab, Glasgow, UK

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

Jenny Brusk, Gotland University College, Gotland, Sweden
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

Philippe Geril, ETI Bvba, Ostend, Belgium

Online Gaming and Security Issues in Online Gaming

Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Pal Halvorsen, University of Oslo, Oslo, Norway
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway

MMOG's

Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Mueller-Iden, University of Munster, Munster, Germany
Alice Leung, BBN Technologies, Cambridge, USA
Shea Street, Tantrum Games
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Games Analysis
Philippe Geril, ETI Bvba, Ostend, Belgium

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada

Mobile Gaming
Philippe Geril, ETI Bvba, Ostend, Belgium

Perceptual User Interfaces for Games
Philippe Geril, ETI Bvba, Ostend, Belgium

Regards
Philippe

"The European Multidisciplinary Society for Modelling and Simulation Technology"

-
Philippe Geril
EUROSIS -ETI
Greenbridge Science Park
Ghent University - Ostend Campus
Wetenschapspark 1, Plassendale 1
B-8400 Ostend, Belgium
Tel: +32.59.255.33 - Fax: +32.59.255339
E-mail: philippe.geril@eurosis.org
E-mail: pgeril@yahoo.co.uk
URL: http://www.eurosis.org
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