2nd CALL FOR PAPERS: 18th Annual GAME-ON'2017, September 6-8, 2017, Institute of Technology Carlow, Carlow, Ireland

SECOND CALL FOR PAPERS

GAME-ON'2017
The 18th annual Simulation and AI in Games Conference
Institute of Technology Carlow
Carlow, Ireland
September 6-8, 2017
https://www.eurosis.org/cms/?q=taxonomy/term/391

Dear Colleague,

This is a reminder that the submission period for GAME-ON'2017 starts APRIL 30TH for early bird submissions and ends JUNE 5TH for late submissions
You can submit papers in between those two dates. The regular submission deadline is MAY 15

For more info on deadlines see: https://www.eurosis.org/cms/index.php?q=node/3582

A quick reminder of the topics for GAME-ON'2017
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition

For more info on the topics: https://www.eurosis.org/cms/index.php?q=node/3587

Keynotes

The Keynotes for GAME-ON'2017 will be Brenda and John Romero.

For more info on the keynotes: https://www.eurosis.org/cms/index.php?q=node/3578

VENUE

The conference will be held at the
Institute of Technology Carlow, Carlow, Ireland
http://www.itcarlow.ie/
Carlow is located in the south east of Ireland, approximately 80km from Dublin.
Carlow town is a thriving market and industrial centre located in the south east
of Ireland. An ancient town with an impressive historical pedigree, Carlow boasts
a celebrated arts and crafts community allied to a rich tradition of Irish language
and culture. A youthful town, Carlow contains a large student population stemming
from the local Institute of Technology. In addition to these important influences,
Carlow offers an extensive and impressive range of shops, boutiques, restaurants
and bars.
Venue Info:(being expanded)
https://www.eurosis.org/cms/index.php?q=node/3590
Hotel info: (being expanded)
https://www.eurosis.org/cms/index.php?q=node/3584

GAME-ON'2017 Proceedings

The GAME-ON'2017 Proceedings will be indexed on SCOPUS,
Elsevier Engineering Village, ISI and INSPEC/IET.

Conference Committee

General Conference Chair

Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland

Local Programme Committee

Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland

Past Conference Chair

Helena Barbas, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Portugal

International Programme Committee

Game Development Methodology

Oscar Mealha, University of Aveiro, Portugal
Esteban Clua, Universidade Federal Fluminense, Brasil

Gamification and Social Game Mechanics

Cristina Ponte, Media and Journalism Studies, CICS.NOVA, Lisbon, Portugal

Physics and Simulation

Graphics Simulation and Techniques
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal

Rendering Techniques
Joern Loviscach, Fachhochschule Bielefeld, Bielefeld, Germany

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Patrick Dickinson, Lincoln University, Lincoln, United Kingdom
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Sam Redfern, National University of Ireland, Galway, Ireland
Miguel Tsai, Ling Tung University, Taichung, Taiwan

Learning & Adaptation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.

Collaboration & Multi-agent Systems
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France

Opponent Modelling
Pieter Spronck, Tilburg University, Tilburg, The Netherlands
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany

Peripheral

Voice Interaction

Philippe Geril, EUROSIS-ETI, Ostend, Belgium

Psychology, Affective Computing and Emotional Gaming

Myriam Abramson, US Naval Research Laboratory, USA
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

Jenny Brusk, University of Skövde, Skövde, Sweden
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

TBA

Online Gaming and Security Issues in Online Gaming

Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Pal Halvorsen, University of Oslo, Oslo, Norway
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Michel Simatic, Telecom Sud-Paris, Evry Cedex, France
Knut-Helge Vik, University of Oslo, Oslo, Norway

MMOG's

Michael J. Katchabaw, The University of Western Ontario, London, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Shea Street, Tantrum Games
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Serious Games and Gamification
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland

Games Analysis
Philippe Geril, EUROSIS-ETI, Ostend, Belgium

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Philippe Geril, EUROSIS-ETI, Ostend, Belgium

Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games
Philippe Geril, EUROSIS-ETI, Ostend, Belgium

Regards
Philippe

REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAME-ON 2017:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:
If you would like to receive more information about EUROSIS and its
activities, please tick the following box:
[ ] YES, I would like to know more about EUROSIS
[ ] NO, please remove me from your database.
Please send or fax this card immediately to:
Philippe Geril
EUROSIS-ETI
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Fax: OO32.59.255339

GAME-ON is a registered trademark of ETI Bvba (The European Technology Institute)nr 1061384-761314

-
Philippe Geril, EUROSIS-ETI
European Simulation Office
Greenbridge Science Park
Ghent University - Ostend Campus
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Fax: OO32.59.255339
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