Second Call For Papers - 21st annual GAME-ON'2020, September 23-25, 2020, University of Aveiro, Aveiro, Portugal

SECOND CALL FOR PAPERS

GAME-ON®'2020
The 21st annual Simulation and AI in Games Conference
Department of Communication and Art
University of Aveiro
(https://www.ua.pt/)
Aveiro, Portugal
September 23-25, 2020

Organised by
The European Technology Institute
and
University of Aveiro/DigiMedia
Sponsored by
EUROSIS
University of Skovde
University of Žilina
and
GODAN
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2020/index.html

Dear Colleague,

This is a reminder that the submission period for GAME-ON'2020 starts APRIL 20TH
for early bird submissions and ends JUNE 1ST for late submissions
You can submit papers in between those two dates. But try and aim for
MAY 15TH which is the regular submission date.

KEYNOTE

Procedural Content Generation Techniques applied to Game Design and Development
Davide Gadia, Università degli Studi di Milano, Milan, Italy

INVITED TALKS

The Highs and Lows of Natural Language Learning Gamification
Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Fukushima, Japan

Evaluation of a VR system for Pain Management using Binaural Acoustic Stimulation
Dr. Francisco José Perales López, Catedrático de Universidad CCeIA, Dep. Matemáticas e Informatica, UIB, Palma de Mallorca, Illes Balears, Spain

For more info on the speakers see:
https://www.eurosis.org/conf/gameon/2020/keynote.html

Conference Topics

A quick reminder of the topics for GAME-ON'2020
[] Games Development Methodology
[] Game Theory/Multi-Agent Systems
[] Gamification and Social Game Mechanics
[] Artificial Intelligence and Deep Learning
[] Learning, Adaptation and Procedural Generation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] Modelling of Virtual Worlds
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques, RTRT, RTPT
[] Cognitive Psychology
[] Affective Computing and Emotional Gaming
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious games and Gamification
[] Wargaming Aerospace Simulations, Board Games etc...
[] Games for training
[] Games Applications in education, Government, health, Corporate
[] Games Consoles
[] Games Console Design
[] Mobile Gaming and Vr Gaming
[] Perceptual User Interfaces for Games

For more details on the topics please go to:
https://www.eurosis.org/conf/gameon/2020/themes.html

Conference Venue

The conference will be held at the
Department of Communication and Art
University of Aveiro
(https://www.ua.pt/)
Aveiro, Portugal
for more info see:
https://www.eurosis.org/conf/gameon/2020/venue.html

Hotel Information

A number of hotels have been linked here:
https://www.eurosis.org/conf/gameon/2020/hotel.html

Soical Programme

Next to the lunches and coffee breaks, there will be a
Port Wine Tasting Event on the 23rd of September, a Moliceiro Tour
of the central canals and a guided tour of the old city
(see https://www.youtube.com/watch?v=0YPC6sfgj2I)
and a conference dinner at Sal Poento near the beach on
Thursday the 24th of September.

Important deadlines

EARLY BIRD SUBMISSION DEADLINE: APRIL 20TH, 2020
SUBMISSION DEADLINE: MAY 15TH, 2020
LATE SUBMISSION DEADLINE: JUNE 1ST, 2020
NOTIFICATION OF ACCEPTANCE OR REJECTION: JULY 3RD, 2020
Authors provide camera-ready manuscript: AUGUST 10TH, 2020
Conference at University of Aveiro, Aveiro, Portugal, SEPTEMBER 23-25, 2020

GAME-ON'2020 Proceedings

The GAME-ON'2020 Proceedings will be indexed on SCOPUS, Elsevier Engineering Village, ISI Web of Knowledge and INSPEC/IET and the Royal Library

GAME-ON'2020 Conference Committee

General Conference Chair

  • Ana Veloso, University of Aveiro, DigiMedia, Aveiro, Portugal

Local Programme Committee

  • Ana Veloso, University of Aveiro, DigiMedia, Aveiro, Portugal
  • Óscar Mealha, University of Aveiro, DigiMedia, Aveiro, Portugal
  • Liliana Costa, University of Aveiro, DigiMedia, Aveiro, Portugal
  • Nelson Zagalo, University of Aveiro, DigiMedia, Aveiro, Portugal
  • José Nunes, University of Aveiro, DigiMedia, Aveiro, Portugal

Past Conference Chair

  • Robert Grigg, Head of Programming and Senior Lecturer Games, Breda University of Applied Sciences, Breda, The Netherlands

International Programme Committee

Game Development Methodology

  • Oscar Mealha, University of Aveiro, Portugal
  • Jounie Smed, University of Turku, Finland

Gamification and Social Game Mechanics

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Physics and Simulation

Physics and Simulation / Graphics Simulation and Techniques

  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Ian Marshall, Coventry University, Coventry, United Kingdom
  • Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation

  • Davide Gadia, University of Milan, Milan, Italy
  • Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
  • Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom

Rendering Techniques

  • Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands

Artificial Intelligence and Deep learning

Artificial Intelligence and Simulation Tools for Game Design

  • Stephane Assadourian, UBISOFT, Montreal, Canada
  • Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
  • Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
  • David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
  • Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Japan
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Miguel Tsai, Ling Tung University, Taichung, Taiwan

Deep Learning, Adaptation and Procedural Generation

  • Christian Bauckage, University of Bonn, Sankt Augustin, Germany
  • Christos Bouras, University of Patras, Patras, Greece
  • Davide Gadia, University of Milan, Milan, Italy
  • Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium

Intelligent/Knowledgeable Agents

  • Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.

Collaboration & Multi-agent Systems

  • tba

Opponent Modelling

  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Ingo Steinhauser, Binary Illusions, Berlin, Germany

Peripheral

Voice Interaction

  • tba

Psychology, Affective Computing and Emotional Gaming

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

Artistic input to game and character design

  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
  • Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

  • Jenny Brusk, University of Skövde, Skövde, Sweden
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
  • Marcus Toftedahl, University of Skövde, Skövde, Sweden
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Torbjörn Svensson, University of Skövde, Skövde, Sweden
  • Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

  • Davide Gaddia, University of Milan, Milan, Italy

Online Gaming and Security Issues in Online Gaming

  • Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Michel Simatic, Telecom Sud-Paris, Evry Cedex, France

MMOG's

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Michael J. Katchabaw, The University of Western Ontario, London, Canada

Serious Gaming

Serious Games and Gamification

  • Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
  • Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
  • Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
  • Martin Prause, WHU Otto Beisheim School of Mgmt, Vallendar, Germany

Games Analysis

  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Wargaming Aerospace Simulations, Board Games etc....

  • Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Games for training

  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Michael J. Katchabaw, The University of Western Ontario, London, Canada
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Games Applications in Education, Government, Health, Corporate, First Responders and Science

  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
  • Gastón Romeo Martín, UPNA Campus Arrosadía, Pamplona, Spain
  • Laura Frías Paredes, UPNA Campus Arrosadía, Pamplona, Spain
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Games Interfaces - Playing outside the Box

Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games

  • Liliana Vale Costa, University of Aveiro, Portugal

REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAME-ON® 2020:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning, Adaptation and Procedural Generation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] Modelling of Virtual Worlds
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques, RTRT, TRPT
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:
If you would like to receive more information about EUROSIS and its
activities, please tick the following box:
[ ] YES, I would like to know more about EUROSIS
[ ] NO, please remove me from your database.
Please send or email this card immediately to:
Philippe Geril
EUROSIS-ETI
European Simulation Office
Bluebridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
philippe.geril@eurosis.org

GAME-ON® is a registered trademark of ETI Bvba (The European Technology Institute)nr 1061384-761314

-
Philippe Geril, EUROSIS-ETI
European Simulation Office
Bluebridge Science Park
Ghent University - Ostend Campus
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
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