GAMEON ASIA'2011, March 1-3, 2011, Digipen Institute of Technology, Singapore, Preliminary Programme

Preliminary Programme

Session Timing

March 1, 2011

08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Tutorial
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Session
17.00-18.00 GAMEON-ASIA'2012/ASTEC'2012 Meeting
19.00-22.00 Conference Dinner

March 2, 2011

08.30-17.00 Registration
09.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Invited Speaker
15.00-15.30 Coffee Break
15.30-17.00 Session
17.00-17.15 Closing Session

March 3, 2011

Company Visit to UBISOFT/DIGIPEN or Singapore harbour (TBC)

INVITED PRESENTATIONS

INVITE_01
Real Time Rendering of Amorphous Effects

Golam Ashraf and Koh Kok Weng, School of Computing, National University of Singapore

INVITE_02
Faithful digital 3D reconstruction of large cities using Computer Vision/Computer Graphics collaboration techniques

André Gagalowicz, INRIA – Rocquencourt, Le Chesnay Cedex, France

INVITE_03
Assassin's Creed

UBISOFT Singapore

SESSION PAPERS

GAME METHODOLOGY AND DESIGN

GAMEON_ASIA_05
Augmented Reality Games; A Review

Chek Tien Tan and Donny Soh, Digipen Institute of Technology, Singapore

GAMEON_ASIA_02
The 6-11 Framework: a new methodology for game analysis and design

Roberto Dillon, DigiPen Institute of Technology, Singapore, Singapore

GAMEON_ASIA_10
Work with Mii: Immersing the Body in the Wii Fit Program

Maria Emilynda Jeddahlyn Pia V Benosa., American University, Washington, D.C./University of the Philippines-Diliman, Bacoor, Cavite, Philippines

GAME AI

GAMEON_ASIA_04
Sharing Behaviors in Games

Harri Ketamo, Satakunta University of Applied Sciences, Pori, Finland

GAMEON_ASIA_07
A Model for Visitor Circulation Simulation in Second Life

Kingkarn Sookhanaphibarn, Ruck Thawonmas and Frank Rinaldo, Ritsumeikan University, Shiga, Japan

GAMEON_ASIA_06
Improved Pareto Optimum passing using varied Speed in Soccer Games

Nattawit Tanjapatkul and Vishnu Kotrajaras, Chulalongkorn University, Bangkok, Thailand

STRATEGY GAMING

GAMEON_ASIA_01
Difficulty balancing in Real-Time Strategy Gaming Session using Resource Production Adjustment

Piyapoj Kasempakdeepong and Vishnu Kotrajaras, Chulalongkorn University, Bangkok, Thailand

GAMEON_ASIA_12
Strategies to solve a 4x4x3 domineering Game

Jonathan Hurtado, Digipen Institute of Technology, Redmond, USA

GRAPHICS

GAMEON_ASIA_11
Real-Time Object-Space Edge Detection using OpenCL

Dwight House and Xin Li, DigiPen Institute of Technology, Redmond, USA

ASTEC_03
Enhanced Cellular Automata for Image Noise Removal

Abdel latif Abu Dalhoum and Ibrahim Al Dhamari, King Abdulla II School for Information Technology, University of Jordan, Amman,Jordan, and Alfonso Ortega and Manuel Alfonseca, Escuela Politécnica Superior, Universidad Autónoma de Madrid, Spain

MANAGEMENT AND SECURITY

ASTEC_01
Oil and Gas Production Management in East Kuwait Field (Kuwait Oil Company)

M.A. Al-Otaibia, Ray Siddharthab and Abdul Hassan Mohdc

ASTEC_04
Simulating and Optimizing Scheduling System of Outpatient Department

Mahmoud Alrefaei, Alaa Abu Nahiah, Abeer Abu-lebda and Danya Khayal, Qatar University, Doha, Qatar

ASTEC_02
Semantics-Based High Performance Asynchronous Speculative Locking Protocol for Improving the Performance of Read-only Transactions

T. Ragunathan, International Institute of Information Technology, Hyderabad, India. And P. Krishna Reddy, International Institute of Information Technology, Hyderabad, India