GAMEON'2011, August 22-24, 2011, National University of Ireland, Galway, Ireland, Conference Committee

Conference Committee

General Conference Chair

Colm O'Riordan, National University of Ireland, Galway, Ireland

General Program Chair

Sam Redfern, National University of Ireland, Galway, Ireland

Local Chairs

Colm O'Riordan, National University of Ireland, Galway, Ireland
Sam Redfern, National University of Ireland, Galway, Ireland
Fergal Costello, National University of Ireland, Galway, Ireland
Valerie Butler, National University of Ireland, Galway, Ireland

International Programme Committee

Game Development Methodology

Oscar Mealha, University of Aveiro, Portugal
Esteban Clua, Universidade Federal Fluminense, Brasil

Physics and Simulation

Graphics Simulation and Techniques
Ian Marshall, Coventry University, Coventry, United Kingdom

Facial, Avatar, NPC, 3D in Game Animation
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal

Rendering Techniques
Joern Loviscach, Hochschule Bremen, Bremen, Germany

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Daryl Charles, University of Ulster, Northern Ireland, United Kingdom
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Patrick Dickinson, Lincoln University, Lincoln, United Kingdom
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
Sandy Louchart. Herriot-Watt University, Edinburgh, United Kingdom
Tshilidzi Marwala, University of Witwatersrand, Johannesburg, South-Africa
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Gregory Paull, Total Immersion Software, Alameda, CA, USA
Sam Redfern, National University of Ireland, Galway, Ireland
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany
Miguel Tsai, Ling Tung University, Taichung, Taiwan
Ian Watson, University of Auckland, Auckland, New Zealand

Learning & Adaptation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Chris Darken, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Tina Wilson, The Open University, Milton Keynes, United Kingdom

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems
Victor Bassilious, University of Abertay, Dundee, United Kingdom
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France

Opponent Modelling
Pieter Spronck, Tilburg University, Tilburg, The Netherlands
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Andrew Ware, University of Glamorgan, Pontypridd, United Kingdom

Peripheral

Voice Interaction

TBA

Psychology, Affective Computing and Emotional Gaming

Myriam Abramson, US Naval Research Laboratory, USA
Gianna Cassidy, eMotion-Lab, Glasgow, UK
David Farrell, eMotion-Lab, Glasgow, UK
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Romana Khan, eMotion-Lab, Glasgow, UK
Brian McDonald, eMotion-Lab, Glasgow, UK
David Moffat, eMotion-Lab, Glasgow Caledonian University, UK
Jon Sykes, eMotion-Lab, Glasgow Caledonian University, UK
Thomas Welsh, eMotion-Lab, Glasgow, UK

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Olli Leino, IT-University of Copenhagen, Copenhagen, Denmark
Sean Pickersgill, University of South Australia, Adelaide, Australia
Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

Jenny Brusk, Gotland University College, Gotland, Sweden
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

TBA

Online Gaming and Security Issues in Online Gaming

Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Pal Halvorsen, University of Oslo, Oslo, Norway
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway

MMOG's

Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Mueller-Iden, University of Munster, Munster, Germany
Alice Leung, BBN Technologies, Cambridge, USA
Shea Street, Tantrum Games
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Games Analysis
TBA

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Tony Manninen, Ludocraft Ltd., Oulu, Finland
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Mueller-Iden, Universitaet Muenster, Muenster, Germany
Roger Smith, US Army, Orlando, USA

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada

Mobile Gaming
TBA

Perceptual User Interfaces for Games
TBA