GAMEON'2011, August 22-24, 2011, National University of Ireland, Galway, Ireland, Preliminary Programme

Preliminary Programme

Session Timing

August 22
08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.30 Session
17.30- Free Evening

August 23
08.30-17.00 Registration
09.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Tutorial
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.30 Session
17.30-17.45 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner

August 24

Envisaged Company visits to RealSim and Tribal City Interactive.

Invited Speakers

3D face tracking including non verbal expressions
André Gagalowicz, INRIA - Rocquencourt, Le Chesnay Cedex, France

Trust Mechanisms in MAS
Dr. Nathan Griffiths

Tutorial

Utilising the Playstation 3 hardware to teach game engineering
Richard Davison (Newcastle University) & Dr. Graham Morgan (Newcastle University)

List of Accepted Papers

GAME DESIGN METHODOLOGY

GAMEON_METH_01
Presence in Computer Games: Design Requirements

Barbaros Bostan, Yeditepe University, Atasehir, and Sertac Ogut, Marmara University, Nisantasi Campus, Sisli, Istanbul, Turkey

GAMEON_METH_02
Using Finite Differences Method in GPUs for Real Time Rendering of Sounds in Games

Bruno C. Moreira, Thales L. Sabino, Marcelo Zamith, Diego Brandão, Anselmo Montenegro and Esteban Clua, Universidade Federal Fluminense (UFF), Rio de Janeiro - Brazil

GAMEON_GRAPH_01
Strategies for Ray Tracing of Dynamic Scenes in CUDA

Paulo Andrade, Thales Luis Rodrigues Sabino and Esteban Clua, Federal University Fluminense, Niterói – Rio de Janeiro and Marco Martins and Paulo Pagliosa, Federal University of Mato Grosso do Sul, Campo-Grande, Matto Grosso do Sul, Brazil

GAME DESIGN AI

GAMEON_METH_04
A Concurrency Model for Game Scripting

Joseph Kehoe, Institute of Technology, Carlow and Joseph Morris, Dublin City University, Dublin, Ireland

GAMEON_AI_02
Incorporating Reinforcement Learning into the Creation of Human-Like Autonomous Agents in First Person Shooter Games

Frank G. Glavin and Michael G. Madden, National University of Ireland, Galway, Ireland

GAMEON_AI_03
Player-Traced Empirical Cost Surfaces for A* Pathfinding

Sam Redfern, National University of Ireland, Galway, Ireland

GAMEON_AI_05
Racing Game Artificial Intelligence using Evolutionary Artificial Neural Networks

C Süheyl Özveren and Victor Bassilious, University of Abertay, and Hamid Homatash, Dynamo Games, Dundee, United Kingdom

STRATEGY GAMING

GAMEON_AI_07
Genetic Programming and Common Pool Resource Problems with Uncertainty

Alan Cunningham and Colm O’Riordan, National University of Ireland, Galway, Galway, Ireland

GAMEON_STRATEGY_02
Evolution and Analysis of Strategies for Mancala Games

Damien Jordan and Colm O’Riordan, NUI Galway, Ireland

GAMEON_STRATEGY_01
Historical Accuracy in Grand Strategy Games: A Case Study of Supreme Ruler: Cold War

B. Srivastava and M. Katchabaw, The University of Western Ontario, London, and G. Geczy, BattleGoat Studios, Lynden, Ontario, Canada

GAMEON_STRATEGY_03_STUD
An Interactive Policy Simulator for Urban Dynamics

Terry Lyons, National University of Ireland, Galway, Ireland

SERIOUS GAMING AND TRAINING

GAMEON_SER_01
Non Verbal Communication Assisted Serious Gaming Applications

Alan Murphy and Sam Redfern, National University of Ireland, Galway, Ireland

GAMEON_SER_02
Experimental Assessment of an Emotion Tracking Software Agent (ETA) for assisting Communicative Interactions of Multitasking Users in Groupware

Paul Smith and Sam Redfern, National University of Ireland, Galway, Ireland

GAMEON_TRAIN_01
A Game System Approach for Training and Evaluation: Two Sides of the Same Coin

Claudio Coreixas de Moraes, Naval Postgraduate School, Monterey, California, USA and Daniel de Vasconcelos Campos, TECGRAF, Pontifícia Universidade Católica do Rio de Janeiro, Rio de Janeiro, and Roberto de Beauclair Seixas, Institute of Pure and Applied Mathematics, Rio de Janeiro, RJ, Brasil

MOBILE GAMING

GAMEON_MOB_02
GPS Guided and Touch Screen Navigable 3D Reconstruction of an Ancient Environment on iPhone and iPad

Gavin Duffy, Daniel Heffernan, Eoghan Quigley, Paul Smith, RealSim Games, National University of Ireland, Galway and Heather King, Office of Public Works, Dublin 2, Ireland

GAMEON_MOB_01
Open Device Control: Human Interface Device Framework for Video Games

Kosuke Kaneko and Yoshihiro Okada, Graduate School of Information Science and Electrical Engineering, Hiroyuki Matsuguma, Graduate School of Design, Kyushu University, Fukuoka, Japan