GAMEON ASIA 2012, February 24-26, 2012, Ritsumeikan University, Kyoto, Japan, Preliminary Programme

Preliminary Programme


February 24
08.30-15.00 Registration
09.00-09.15 Welcome
09.15-10.00 Keynote Speaker ASTEC'2012
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Session
14.30-14.45 Coffee Break
15.00-18.30 visit to the Golden Pavilion and International Manga Museum
20.00-23.00 conference dinner

February 25
08.30-14.00 Registration
09.00-10.00 Tutorial
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Session
14.30-15.00 Coffee Break
15.00-16.00 keynote speaker GAMEON'ASIA
16.00-17.30 Session
17.30-17.45 Closing session

February 26

programme to be confirmed


Introduction to OCEAN US
Prof. Salvador Barrera, Program Director, Carnegie Mellon University, ETC-Japan Campus

The Future of Game, AI, and Computer Graphics
Mr. Youichiro Miyake, Lead AI Researcher, Advanced Technology Division, SQUARE ENIX CO., LTD.


How do we safely distribute random streams to our parallel stochastic models?
Professor David Hill, ISIMA, Universite Blaise Pascal, Aubiere Cedex, France

Accepted Presentations

Simulation and VR Gaming Applications

Simulation of Soft-looking Facial Expressions

Hlavacs Helmut and Leon Beutl, University of Vienna, Vienna, Austria

Eigenplaces for Segmenting Exhibition Space

Kingkarn Sookhanaphibarn and Ruck Thawonmas, Ritsumeikan University, Kyoto, Japan

Gamer Analysis and Game Management

Profiling Learning Styles through Games

Sook-Yee Edna Chan, Alvin Tang and Low-Ee Huei Wuan, Singapore Polytechnic Singapore, Singapore

Using Monte Carlo Planning for Micromanagement in Starcraft

Wang Zhe, Kien Quang Nguyen, Ruck Thawonmas, and Frank Rinaldo, Ritsumeikan University, Kyoto, Japan

Knowledge Production and Surveillance in Game Communities: The practice of Theory-crafting

Karin Wenz, Maastricht University, Maastricht, The Netherlands

Enhanced Reality Gaming

Device-to-Device Communication Framework Supporting Indoor Positioning System for Location-aware Interactive Applications

Kosuke Kaneko, Tomoyuki Nakamura, Yoshihiro Okada, Dae-Woong Kim, and Hiroyuki Matsuguma, Kyushu University, Nishi-ku, Fukuoka, Japan

Changing the rules: Acquiring Quality Assured Geospatial Data with Location-based Games

Sebastian Matyas, Japan Society for the Promotion of Science, Ikoma, Nara, Japan

Game Speech Technology

Towards Usability Heuristics for Games Utilizing Speech Recognition

Aki Halonen, University of Turku, Turku, Finland

3D Terrain Generation and Texture Manipulation by Voice Input

Umair Azfar Khan and Yoshihiro Okada, Kyushu University, Nishi-ku, Fukuoka, Japan

Simulation Methodology and AI

BOCBPN:An Object Oriented Petri Net for Cell Modelling Based on Software Engineering Concepts

Tiraihi A. and Shams F., University of Shahid Beheshti, Evin, Tehran, Iran

A Novel Approach using Hybrid Artificial Neural Networks for Prediction of TBM Performance and Disaster Risk in Complex Geological Environments

Hai V. Pham and Katsurari Kamei, Ritsumeikan University, Noji-higashi, Kusatsu, Shiga, Japan

Hybrid Intelligent Decision Support System Model for Simulation of Disaster and Weather Forecasting

Hai V. Pham and Katsurari Kamei, Ritsumeikan University, Noji-higashi, Kusatsu, Shiga, Japan

Interpolation Method for Identification of Nonlinear Systems using Volterra Models in Frequency Domain

Vitaliy D. Pavlenko and Viktor O. Speranskyy, Odessa National Polytechnic University, Odessa, Ukraine

Logistics Simulation

Development of an Innovative Platform for Traffic Simulation

Bin Yu, Chiu Liu and Zhongren Wang, Caltrans, Sacramento CA, USA

Implementation of A Trace Based Hotspot Just-In-Time Compiler for the AE Traffic Simulation Platform

Bin Yu and Michael Zhang, University of California, Davis, and Zhongren Wang, Caltrans, Sacramento, USA