The aim of the 2nd annual North American Game-On Conference (GameOn'NA 2006) is to
bring together academics, researchers and games people from North America in order
to exchange ideas on higher-level concepts that contribute to the field of computer
The intent of the GameOn'NA 2006 event is to expose the research qualities of the
efforts currently being studied and employed in the gaming community:
projects in games research fields, students' game-related research work, commercial
game development and design including tools, etc.. GameOn focuses broadly on the AI and Simulation concepts within computer games,
but more specific themes that are encompassed within or related to these two
categories are relevant as well.
The academic attractions are paper presentations, tutorials, posters, workshops,
round table discussions, and possibly some practical training. All submissions are
reviewed by the programme committee and will be original research
never before published. The core of the
conference is the paper presentations where people will have the opportunity to
present their research to others from around the world.
The final programme is now linked