GAME'ON-NA'2006

September 19-20, 2006 - Naval Postgraduate School, Monterey, USA

Conference Aim

 





















 


Conference Aim

The aim of the 2nd annual North American Game-On Conference (GameOn'NA 2006) is to bring together academics, researchers and games people from North America in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research.

The intent of the GameOn'NA 2006 event is to expose the research qualities of the efforts currently being studied and employed in the gaming community: projects in games research fields, students' game-related research work, commercial game development and design including tools, etc.. GameOn focuses broadly on the AI and Simulation concepts within computer games, but more specific themes that are encompassed within or related to these two categories are relevant as well.

The academic attractions are paper presentations, tutorials, posters, workshops, round table discussions, and possibly some practical training. All submissions are reviewed by the programme committee and will be original research never before published. The core of the conference is the paper presentations where people will have the opportunity to present their research to others from around the world.

The final programme is now linked here.

Philippe Geril 

Ghent University

EUROSIS Coordinator

 

 

 

 

 

 


 

Call for Papers Download Centre

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