Preliminary programme

Session Timing


  • 08.30-17.00   Registration
  • 09.00-09.15   Welcome Address and Introduction to GAME-ON'2024
  • 09.15-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Workshop
  • 15.00-15.30   Coffee Break
  • 15.30-17.00   Session
  • 17.00-18.00   Exhibition

  • 08.30-12.00   Registration
  • 09.00-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Tutorial
  • 15.00-15.30   Coffee Break
  • 15.30-17.00   Workshop
  • 17.30-19.00   Conference Visit
  • 20.00-23.00   Conference Dinner

  • 08.30-09.00   Registration
  • 09.00-10.00   Tutorial
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-12.45   Closing Session

Keynotes

GAME_KEY_01
Simulation in Video Games - Why going off the Deep End is good, actually

Mikael Andersson, Paradox Interactive, Stockholm, Sweden

GAME_KEY_02
How Game-Based Learning Transforms Robotics, Coding, and Engineering Learning

Jennifer Javornik, Filament Games, Madison, USA

Tutorials

GAME_TUT_01
From A Community Center to a Game Education Sandbox

Güven Çatak, Digital Game Design Department, Bahçeşehir University, Istanbul, Turkey

GAME_TUT_02
Dungeons and Dragons in the Classroom: Teaching Narrative Design

Barbaros Bostan, Digital Game Design Department, Bahçeşehir University, Istanbul, Turkey

Workshops

GAME_WORK_01
XR for Social Impact

Oytun Kal, Digital Game Design Department, Bahçeşehir University, Istanbul, Türkiye

GAME_WORK_02
Design Pillars for VR Games

Zafer Masalcı, Digital Game Design Department, Bahçeşehir University, Istanbul, Türkiye

Sessions

Game Environments Design and Worldbuilding

GAME_SER_02
A Guideline Study for Serious Game Design to be used in the Therapy of Abused Children

Güven Çatak, Bahcesehir University, Dep. of Digital Game Design and Meral Didar Güzelkara, Beykoz University, Dep. of Digital Game Design, Istanbul, Turkey

GAME_STORY_01
The War never Changes but the Medium does: Worldbuilding Aspect of FALLOUT Franchise in Terms of Transmedia Storytelling

Ertuğrul Süngü, Bahcesehir University, Communication Faculty, Digital Game Design Department and Deniz Özyurda-Ergen, Yasar University, Communication Faculty, Department of New Media and Communication, Istanbul, Turkey

Game Analysis

GAME_DES_09
‘Being There’ and Immersion in Digital Games a Phenomenological reading on Measurement Methods

Burcin Genis-Ergun Bahcesehir University Faculty of Communications Istanbul, Turkey

GAME_AI_02_ONL
Football Data Analysis: The Predictive Power of Expected Goals (xG)

Marco Roccetti and Filippo Berveglieri, Dept. of Computer Science and Engineering, and Giuseppe Cappiello, Dept. of Management, University of Bologna, Italy

Affective Gaming

GAME_AFFECT_01_AI
Modelling Stress Levels in Combat NPCs

Joseph Roper and Salma ElSayed, School of Design and Informatics SDI, Abertay University, Dundee, Scotland

GAME_AFFECT_03
Simulating Societal Flux: Designing Affective Games amid Technological Acceleration

Cansu Nur Simsek Department of Visual Communication Design Istanbul Bilgi University, Istanbul, Turkey

Player Experience

GAME_DES_02
From Perception to Performance: Understanding Player Influence in Dynamic Gaming Environments

Barbaros Bostan and Tunga Gökhan Şahinler, Bahcesehir University, Dep. of Digital Game Design, Istanbul, Türkiye

GAME_DES_04
A Visual Perception Taxonomy and Experimental Methodology Proposal for Investigating Players’ Spatial Experience and Navigation

Gökçe Yalçınkaya Doma and Güven Çatak, Bahçeşehir University, Dep. of Digital Game Design, Istanbul, Turkey

GAME_DES_07
Impact of Tutorials on Player Experience: A Hitman 3 Study

Umut Karlıklı, Galatasaray University, Media & Communication Studies, and Çakır Aker, Bahcesehir University, Dep. of Digital Game Design, Istanbul, Turkey

GAME VR and Video Performance

GAME_VR_01
Enhancing Presence in Virtual Reality Environments through Wind Simulation and Immersive Sound Effects

Muhammad Javed Ramzan and Zeynep Burcu Kaya Alpan, Institute of Graduate Education and Şenol Pişkin Mechanical Engineering, Istinye University Istanbul, Turkiye

GAME_VR_03
Eco Switch VR – Multilingual Ecological Activity Learning Game supporting VR Goggle

Kohei Ito and Yoshihiro Okada, Graduate School of Information Science and Electrical Engineering, Kyushu University, Fukuoka, Japan

GAME_THEO_01_VID
Higher Order Trajectory in Versatile Video Coding for Improved Video Game Streaming Performance

Olukunle Mobolaji Akinola, Jake Montanarini and Diana Vallverdu, Department of Computer Arts and Technology Norwich University of the Arts Norwich, United Kingdom

Exhibition

Board Games and Digital Games Showreel
Ertuğrul Süngü and Zafer Masalcı, Digital Game Design Department, Bahçeşehir University, Istanbul, Türkiye




              
      

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