GAMEON'2014, September 9-11, 2014, University of Lincoln, Lincoln, United Kingdom, Preliminary Programme



Preliminary Programme

Session Timing

September 9

O8.00-15.00 Registration
O9.00-09.15 Welcome
O9.15-10.00 Keynote Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-15.00 Tutorial
15.00-15.30 Coffee Break
15.30-17.30 Session
17.30 Free Evening

September 10

O9.00-15.00 Registration
O9.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Invited Speaker
14.30-15.00 Coffee Break
15.00-17.30 Session
19.00-22.00 Conference Dinner

September 11

O9.00-10.00 Registration
O9.00-10.00 Session / Workshop Part 1
10.00-10.30 Coffee Break
10.30-12.30 Session / Workshop Part 2
12.30-12.45 Closing Session
12.45-13.30 Lunch
13.30-15.00 Workshop Part 3
15.00-15.30 Coffee Break
15.30-17.30 Workshop Part 4

KEYNOTE

GAME_KEY
AI and Games: Using All the Tools in the Toolbox

Richard Bartle, University of Essex, Colchester, United Kingdom

INVITED

INV_01
Challenges and Opportunities of Developing for the HTML5 Platform

Ewan Lamont, Legendary Games, Nottingham, United Kingdom

INV_02
Can we and should we automatically design games? Which and how?

Julian Togelius, IT University of Copenhagen, Copenhagen Denmark

TUTORIAL

TUT_01
Gesture Recognition and Control using Microsoft Kinect

John C. Murray, University of Lincoln, Lincoln, United Kingdom

WORKSHOP

WORK_01
Game Development Methodology -Agent Oriented Agile Based (AOAB) Workshop

Aladdin Ayesh and Rula al-Azawi, De Montfort University, Leicester, United Kingdom

SESSIONS

GAME HEURISTICS

GAME_DES_05
VOX POPULI - A Case Study of User Comments on Contemporary Video Games in Relation to Video Game Heuristics

Björn Strååt and Harko Verhagen, Stockholm University, Stockholm, Sweden

GAME_DES_01
Motivation-driven Rehabilitative Game Design Principles: A Literature Review Study

Aung Pyae, Mika Luimula and Jouni Smed, Turku University of Applied Sciences and University of Turku, Turku, Finland

GAME_DES_07
An Investigation into the use of a Gamified Revision Solution for Primary School Mathematics and its Experimental Comparison to Traditional Revision Methods

Tom Pendle, University of Lincoln, Lincoln, United Kingdom

GAME_SER_01
Playing with Science: Gamised Aspects of Gamification found on the Online Citizen Science Project - ZOONIVERSE

Anita Greenhill, Kate Holmes, Chris Lintott, Brooke Simmons, Karen Masters, Joe Cox and Gary Graham, The University of Manchester Business School, Manchester, United Kingdom

GAME_METH_01
How Social Gaming uses Optionalism as an Illusion for Gameplay

Arnè Übelhör, University of Lincoln, Lincoln, United Kingdom

IN GAME SIMULATION

GAME_SIM_01
Utilisation of Video Game Physics Techniques in Real Time Simulation of the Wheel Rail Interface for Predicted Derailment of Rail Vehicles

Michael Simpson, William Blewitt, Gary Ushaw and Graham Morgan, Newcastle University, Newcastle-upon-Tyne, United Kingdom

GAME_TRAIN_SER_01
Game Mechanics of 3D Simulation for Surgery Training Suite

Anton Ivaschenko and Andrey Kuzmin, Samara State Aerospace University, Samara, Russia and Anton Skolznev, Magenta Technology, London, United Kingdom

GAME PROGRAMMING

GAME_SER_02
A Proposal to Program Contents for Teaching Children from 0 to 12 Years the Basics of Programming

Laura L. Dias, Alex F. V. Machado, Lindomar M. de Paulo and Euler R. Q. de Alvarenga, Instituto Federal de Educação, Ciência e Tecnologia do Sudeste de
Minas Gerais - Rio Pomba, MG, Brazil

GAME_AI_05
Teaching Intelligent Virtual Agents Programming through Simulated Children Games

Jakub Gemrot, Martin Cerny and Cyril Brom, Charles University in Prague, Prague, Czech Republic

GAME_SER_05
A Communication Tool to Support Caretaking of Senior Citizens

Rajeeka Ponrasa, Teemu Jääskeläinen, Hannu Raappana, Wang Jizhe, Eeva Leinonen and Petri Pulli, University of Oulu, Oulu, Finland

GAME AI

GAME_AI_02
Semantic Structures for RTS Army Prediction

Andreas Stiegler, Stuttgart Media University, Stuttgart, Germany, and Daniel Livingstone, Glasgow School of Art, Glasgow, United Kingdom

GAME_SER_04
Region Load Management and Architecture Bottleneck Detection for the Alfil Crowd Simulation Virtual Environment

Cesar Garcia-Garcia, Victor Larios-Rosillo and Herve Luga, Universidad de Guadalajara, Mexico

GAME_AI_01
Implementing Racing AI using Q-Learning and Steering Behaviours

Blair P. Trusler and Christopher Child, City University London, London, United Kingdom

GAME LAYOUT DESIGN

GAME_DES_08_AI
Developing Player Movement Design Patterns in Multiplayer Video Games

Richard Lannigan, University of Lincoln, Lincoln, United Kingdom

GAME_AI_06
Procedural Generation of Race Tracks in an Open Source Racing Game

Jordan Blake and Dr Grzegorz Cielniak, University of Lincoln, Lincoln, United Kingdom

STORY TELLING

GAME_STORY_02_AI
Procedural Story Generation in Games

Kieran Wagg and Grzegorz Cielniak, University of Lincoln, Lincoln, United Kingdom

GAME_STORY_01
A Digital Approach to Storytelling with MOGRE

Paul Sampao, Salvador University – UNIFACS, Salvador, Brazil

GAME PERIPHERALS DESIGN

GAME_DES_02
Development of a Game with KINECT for the Inclusion of Visually Impaired

Paulo Roberto C. Faustino Matheus M. Ramalho Gabriel B. S. M. Moreira Alex F. V. Machado Lucas D. Silva Instituto Federal do Sudeste de Minas Gerais, Brazil

GAME_DES_03
Game Design for Tablets – Practice Based Research Methodology

Uttam Kokil, De Monfort University, Leicester, United Kingdom

GAME HARDWARE PROGRAMMING

GAME_HARD_01
Performance Variations in Emulated GPGPU Kernels

Eric Nilsson, Blekinge Institute of Technology, Karlskrona, Sweden

SPEC_01
Accelerating Graphics in Virtual Platforms

Eric Nilsson, Blekinge Institute of Technology, Karlskrona, Sweden