This workshop will start by addressing the history and developments that occurred in the board game culture and industry, focusing on the hobby board game innovations. The main characteristics, mechanics, and mechanisms of these new games will be analysed and explained in order to allow participants to consider and implement these designs in the development of new serious game solutions. The knowledge should be useful for analog, digital, and hybrid game development.
Micael Sousa is a researcher from CITTA/University of Coimbra and a Ph.D. candidate currently working with analog serious games for planning processes. Micael Sousa has been developing training sessions using and adapting modern board games for serious purposes and multiples objectives, like soft-skills training, board game design, and collaborative planning approaches, through which he won in 2019 the Portuguese national trainer prize. He is one of the founders of Asteriscos association and the Boardgamers de Leiria project that has been doing social innovation with modern board games.
to be added
Maria Mesa is a social impact driven entrepreneur, diversity and inclusion advocator and today COO of Alternova, a software company that uses video game engines and data to build interactive experiences that are contributing to make healthcare accessible, democratic and fun.
Workshops can be proposed which fall within the scope of the conference.
Workshop proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of workshop you would like to organize, before January 15, 2021. When preparing a workshop submission, please consider the link to the event and the specific nature of your proposal. A confirmation email will be sent to verify that the proposal was received.