Committee

General Conference Chair

  • Helena Barbas, NOVA - FCSH, Lisbon, Portugal

Local Programme Committee

  • Daniel Alves, NOVA - FCSH, Lisbon, Portugal
  • Jose Manuel Viegas Neves, NOVA - FCSH, Lisbon, Portugal
  • Joana Paulino (Lab_HD, IHC, NOVA FCSH), Lisbon, Portugal

Past Conference Chair

  • Ana Veloso, University of Aveiro, DigiMedia, Aveiro, Portugal

Journal Publication Chairs

  • Helena Barbas, NOVA - FCSH, Lisbon, Portugal
  • Daniel Alves, NOVA - FCSH, Lisbon, Portugal
  • Joana Paulino (Lab_HD, IHC, NOVA FCSH), Lisbon, Portugal

International Programme Committee

Computer Science

  • Abel Gomes, University of Beira Interior, Portugal
  • António Coelho, University of Porto, Porto, Portugal
  • Carlos Martinho, University of Lisbon, Lisbon, Portugal
  • Ciro Martins, ESTG de Águeda, Portugal
  • Diogo Gomes, University of Aveiro, Aveiro, Portugal
  • Duarte Duque, IPCA, Portugal
  • Esteban Clua, Universidade Federal Fluminense, Brazil
  • Frutuoso Silva, University of Beira Interior, Portugal
  • Joao Jacob, University of Porto, Porto, Portugal
  • Leonel Morgado, Open University, Portugal
  • Paulo Dias, University of Aveiro, Aveiro, Portugal
  • Pedro Beça, University of Aveiro, Aveiro, Portugal
  • Valter Alves, ESTG de Viseu, Portugal

Game Development Methodology

  • Oscar Mealha, University of Aveiro, Portugal
  • Jounie Smed, University of Turku, Finland
  • Gary Ushaw, University of Newcastle, Newscastle, United Kingdom

Game Design

  • Beatriz Legerén, Universidad de Vigo, Vigo, Spain
  • Cristiano Max, Universidade Feevale, Brazil
  • Filipe Luz, Lusófona University, Portugal
  • João Sousa, Lusophone University, Portugal
  • Jorge Palinhos, Escola Superior Artística Porto, Porto, Portugal
  • Micael Sousa, University of Coimbra, Coimbra, Portugal
  • Miguel Sicart, IT-University of Copenhagen, Copenhagen, Denmark
  • Pedro A. Santos, University of Lisbon, Lisbon, Portugal
  • Renira Gambarato, Jönköping University, Jönköping, Sweden
  • Roger Tavares, Instituto Politécnico de Bragança, Bragança, Portugal
  • Pedro Cardoso, University of Aveiro, Digimedia, Aveiro, Portugal

Gamification and Social Game Mechanics

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Mónica Aresta, University of Aveiro, Digimedia, Aveiro, Portugal

Physics and Simulation

Physics and Simulation / Graphics Simulation and Techniques

  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Ian Marshall, Coventry University, Coventry, United Kingdom
  • Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation

  • Davide Gadia, University of Milan, Milan, Italy
  • Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
  • Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom

Rendering Techniques

  • Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands

Artificial Intelligence and Deep learning

Artificial Intelligence and Simulation Tools for Game Design

  • Stephane Assadourian, UBISOFT, Montreal, Canada
  • Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
  • Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
  • David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
  • Jorge Ruiz, Universidad de Malaga, Malaga, Spain
  • Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Japan
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Miguel Tsai, Ling Tung University, Taichung, Taiwan

Deep Learning, Adaptation and Procedural Generation

  • Christian Bauckage, University of Bonn, Sankt Augustin, Germany
  • Christos Bouras, University of Patras, Patras, Greece
  • Davide Gadia, University of Milan, Milan, Italy
  • Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium

Intelligent/Knowledgeable Agents

  • Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.

Collaboration & Multi-agent Systems

  • tba

Opponent Modelling

  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Ingo Steinhauser, Binary Illusions, Berlin, Germany

Peripheral

Voice Interaction

  • tba

Psychology, Affective Computing and Emotional Gaming

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

Psychology and Education

  • Ana Torres, University of Aveiro, Aveiro, Portugal
  • Ana Amélia Carvalho, University of Coimbra, Coimbra, Portugal
  • Conceição Costa, Lusófona University, Portugal
  • Daniela Karine Ramos, UFSC, Brazil
  • Lynn Alves, UFBA, Brazil
  • Pilar Lacasa, University of Alcalá, Spain
  • Ruth Contreras, Polytechnic University of Catalonia, Spain
  • Wolfgang Mueller, University of Education, Weingarten, Germany
  • Mónica Aresta, University of Aveiro, Digimedia, Aveiro, Portugal

Arts and Theoretical

  • Alexis Blanchet, Université Sorbonne Nouvelle, Paris, France
  • Antonio José Planells, Universitat Pompeu Fabra, Spain
  • Beatriz Pérez Zapata, Universitat de les Illes Balears, Spain
  • Carla Ganito, Catholic University, Portugal
  • Emmanoel Ferreira, Universidade Federal Fluminense, Brazil
  • Fanny Barnabé, Université de Liège, Liège, Belgium
  • Jorge Martins Rosa, New University of Lisbon, Lisbon, Portugal
  • Marta Núñez, Universitat Jaume I de Castellón, Spain
  • Miguel Carvalhais, University of Porto, Porto, Portugal
  • Teresa Piñeiro Otero ,Universidade da Coruña, Spain
  • Victor Navarro-Remesal, Universidad Pontificia Comillas, Spain
  • Pedro Cardoso, University of Aveiro, Digimedia, Aveiro, Portugal

Artistic input to game and character design

  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
  • Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

  • Jenny Brusk, University of Skövde, Skövde, Sweden
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
  • Tobias Karlsson, University of Skövde, Skövde, Sweden
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

  • Davide Gaddia, University of Milan, Milan, Italy
  • Alexandra Gago da Câmara , Universidade Aberta, Portugal

Online Gaming and Security Issues in Online Gaming

  • Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Michel Simatic, Telecom Sud-Paris, Evry Cedex, France

MMOG's

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Michael J. Katchabaw, The University of Western Ontario, London, Canada

Serious Gaming

Serious Games and Gamification

  • Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
  • Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
  • Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
  • Martin Prause, WHU Otto Beisheim School of Mgmt, Vallendar, Germany

Serious Games and VR

  • Alexandra Gago da Câmara , Universidade Aberta, Portugal

Games Analysis

  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Wargaming Simulations, E-War and Board Games etc....

  • Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Maarten Schadd, TNO, The Hague, The Netherlands

Games for training

  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Michael J. Katchabaw, The University of Western Ontario, London, Canada
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Games Applications in Education, Government, Smart Cities, Health, E-Health, Corporate, First Responders and Science

  • Ruta Costa, Universidade NOVA de Lisboa| NOVA FCSH - CLUNL, Lisbon, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
  • Gastón Romeo Martín, UPNA Campus Arrosadía, Pamplona, Spain
  • Laura Frías Paredes, UPNA Campus Arrosadía, Pamplona, Spain
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Mónica Aresta, University of Aveiro, Digimedia, Aveiro, Portugal

Games Interfaces - Playing outside the Box

Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games, Gaming with Robots

  • Liliana Vale Costa, University of Aveiro, Portugal

Computer Gaming Hardware Research

  • Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands