Preliminary programme

Session Timing


  • 08.30-17.00   Registration
  • 09.00-09.30   Welcome Address and Introduction to GAME-ON'2018
  • 09.30-10.30   Keynote
  • 10.30-11.00   Coffee Break
  • 11.00-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Session
  • 15.00-15.30   Coffee Break
  • 15.30-17.30   Workshop/Exhibit
  • 17.30-   Exhibition

  • 08.30-17.00   Registration
  • 09.00-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Session
  • 15.00-15.30   Coffee Break
  • 15.30-17.30   Invited Talk/Exhibit
  • 19.00-23.00   Conference Dinner

  • 08.30-09.00   Registration
  • 09.00-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-12.45   Closing Session

Keynotes

KEY_01
Watch This Possibility Space: The Future of Creative AI in Games

Mike Cook, Senior Research Fellow University of Falmouth, Falmouth, United Kingdom and researcher/developer at Games by Angelina

KEY_02
Making Hardware Games with Machine Learning

Phoenix Perry, Goldsmiths - University of London, London, United Kingdom

KEY_03
Bringing Expressive Virtual Characters to Life

Alan Hinchcliffe, Lead Engineer, Character Engine, London, United Kingdom

Invited Speech

INV_01
Head Shot! Playing Politics in Computer Games

Joseph Delappe, Professor of Games and Tactical Media, Division of Games and Art, School of Design and Informatics, Abertay University, Dundee, United Kingdom

Sessions

Artificial Intelligence

GAME_AI_02
Monte Carlo Tree Search for Quoridor

Victor Massagué Respall, Joseph Alexander Brown and Hamna Aslam, Artificial Intelligence in Games Development Lab, Innopolis University, Innopolis, Republic of Tatarstan, Russia

GAME_AI_03
Monte Carlo Tree Search for Love Letter

Tamirlan Omarov, Hamna Aslam, Joseph Alexander Brown and Elizabeth Reading, Artificial Intelligence in Games Development Lab, Innopolis University, Innopolis, Republic of Tatarstan, Russia

GAME_AI_05
Ithaca. A Tool for Integrating Fuzzy Logic in UNITY

Alfonso Tejedor Moreno, José Antonio Piedra Fernández and Luis Iribarne, Applied Computing Group, University of Almería, Almería, Spain

Game Development Methodology

GAME_AFFECT_01
Affective Games: A Multimodal Classification System

Salma Hamdy and David King, Division of Computing and Mathematics, SDI, Abertay University, Dundee, Scotland, United Kingdom

GAME_DEV_METH_02
Player Age and Affordance Theory in Game Design

Hamna Aslam, Joseph Alexander Brown, Elizabeth Reading, Artificial Intelligence in Games Development Lab, Innopolis University, Russia

GAME_ANA_01
The ACE2 Model: Refining Bartle's Player Taxonomy for Creation Play

Thomas van Dam and Sander Bakkes, Tilburg center for Cognition and Communication, Tilburg University, Tilburg, the Netherlands

Playing Style Analysis

GAME_OPP_01
Dynamically Extracting Play Style in Educational Games

Reza Khoshkangini and Annapaola Marconi, Fondazione Bruno Kessler (FBK), Trento, Italy and Santiago Ontanon and Jichen Zhu, Drexel University, Philadelphia, USA

GAME_OPP_02
Playing Styles in Starcraft

Yaser Norouzzadeh Ravari, Sander Bakkes and Pieter Spronck, Tilburg center for Cognition and Communication, Tilburg University, Tilburg, the Netherlands

Procedural Game Generation and Mechanics

GAME_DEV_METH_06
Computational Creativity and Game Design: Towards Procedural Game Generation

Jorge Ruiz Quiñones and Antonio J. Fernández-Leiva, Department Lenguajes y Ciencias de la Computación Universidad de Málaga, Andalucía Tech, Málaga, Spain

GAME_DEV_METH_07
Fast Configurable Tile-based Dungeon Level Generator

Ondřej Nepožitek and Jakub Gemrot, Faculty of Mathematics and Physics, Charles University in Prague, Prague 1, Czech Republic

GAME_ANIM_01
Creating Gameplay Mechanics with deformable Characters

Grant Clarke, School of Design and Informatics, Abertay University, Dundee, United Kingdom

Augmented Play Environments

GAME_AUG_01
Beyond Pokemon Go Advances in Augmented Reality for Games

Ken Newman, Tina Gates and Bilal Ahmed, Division of CISAC, Higher Colleges of Technology, United Arab Emirates

GAME_AUG_02
Immersion Issues in Haptic Experiences

Helena Barbas, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Lisbon, Portugal

Mobile Gaming

GAME_DEV_METH_04
Role and Experiences of Tutorial in Location Based Game

Kaïsa Konnola, Tapani N. Joelsson and Tuomas Mäkilä, Department of Future Technologies, and Tuomas Ranti, Development Services, Brahea Centre, University of Turku, Turku, Finland

GAME_DEV_METH_01
Quality Assurance in a Mobile Game Project: A Case Study

Maxim Mozgovoy, The University of Aizu, Tsuruga, Ikki-machi, Aizu-Wakamatsu, Fukushima, Japan

Online Gaming

GAME_ONL_01
Trade-offs and Challenges of Cloud Gaming in Practice

Robert J. Grigg, School of International Game Architecture & Design, Breda University, Breda, The Netherlands and René Hexel, Institute for Integrated and Intelligent Systems, Griffith University, Australia

GAME_DEV_METH_03
Designing Gamification for Constructive Competition

Mark Featherstone, Sheffield Hallam University, Sheffield, United Kingdom

GAME_ONL_02
An Audience Participation Angry Birds Platform for Social Well-Being

Yuxuan Jiang and Pujana Paliyawan, Graduate School of Information Science and Engineering, and Ruck Thawonmas and Tomohiro Harada, College of Information Science and Engineering, Ritsumeikan University, Shiga, Japan

GAME_ONL_03
Citizen's Interactions in ''Smart Game Playing Environments''

Liliana Vale Costa, Ana Isabel Veloso and Óscar Mealha, Digimedia, University of Aveiro, Campus Universitário de Santiago, Aveiro, Portugal

Serious Gaming

GAME_SER_02
Motivational Game Design and Pro-Environmental Elements in Sustainability Applications

Kaïsa Konnola, Tuomas Mäkilä, Kaapo Seppälä and Teijo Lehtonen, Department of Future Technologies, University of Turku, Turku, Finland

GAME_SER_03
Gamifying Learning of Maritime Standard Operational Procedures

Tapani Joellson, University of Turku, Department of Future Technologies, Turku, Finland

GAME_SER_05
Developing a Gamified Platform to Involve Unemployed Youth in Job-Seeking Activities

Juho Mattila, Eeva Leinonen, Ilkka Hietaniemi, Aryan Firouzian and Petri Pulli, University of Oulu, Faculty of Information Technology and Electrical Engineering (ITEE), Oulu Advanced Research on Service and Information Systems (OASIS), Oulu, Finland

VR workshop and the Post Graduate projects exhibition

More info to follow