Committee

General Conference Chair

  • Robert Grigg, Head of Programming and Senior Lecturer Games, Breda University of Applied Sciences, Breda, The Netherlands

Local Programme Committee

  • Mata Haggis-Burridge, Professor of Creative and Entertainment Games, Breda University of Applied Sciences, Breda, The Netherlands
  • Josephine Lappia, Manager Research and Business Innovation, Games and Media, Breda University of Applied Sciences, Breda, The Netherlands

Past Conference Chair

  • Dr David King, SFHEA, Division of Computing & Mathematics, School of Design and Informatics, University of Abertay, Dundee, United Kingdom

International Programme Committee

Game Development Methodology

  • Oscar Mealha, University of Aveiro, Portugal

Gamification and Social Game Mechanics

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Physics and Simulation

Physics and Simulation / Graphics Simulation and Techniques

  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Ian Marshall, Coventry University, Coventry, United Kingdom
  • Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation

  • Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
  • Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom

Rendering Techniques

tba

Artificial Intelligence and Deep learning

Artificial Intelligence and Simulation Tools for Game Design

  • Stephane Assadourian, UBISOFT, Montreal, Canada
  • Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
  • Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
  • David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Miguel Tsai, Ling Tung University, Taichung, Taiwan

Deep Learning, Adaptation and Procedural Generation

  • Christian Bauckage, University of Bonn, Sankt Augustin, Germany
  • Christos Bouras, University of Patras, Patras, Greece
  • Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium

Intelligent/Knowledgeable Agents

  • Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.

Collaboration & Multi-agent Systems

  • Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France

Opponent Modelling

  • Ingo Steinhauser, Binary Illusions, Berlin, Germany

Peripheral

Voice Interaction

tba

Psychology, Affective Computing and Emotional Gaming

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

Artistic input to game and character design

  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
  • Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

  • Jenny Brusk, University of Skövde, Skövde, Sweden
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

tba

Online Gaming and Security Issues in Online Gaming

  • Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Michel Simatic, Telecom Sud-Paris, Evry Cedex, France

MMOG's

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Michael J. Katchabaw, The University of Western Ontario, London, Canada
  • Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Serious Games and Gamification

  • Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
  • Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
  • Peter Lowe, Institute of Technology Carlow, Carlow, Ireland

Games Analysis

  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Wargaming Aerospace Simulations, Board Games etc....

  • Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training

  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Michael J. Katchabaw, The University of Western Ontario, London, Canada

Games Applications in Education, Government, Health, Corporate, First Responders and Science

  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil

Games Interfaces - Playing outside the Box

Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games

  • Liliana Vale Costa, University of Aveiro, Portugal