Tutorials

Tutorials for GAMEON®'2019 can be proposed in the following three categories:

  • T1- Introductory Tutorials
  • T2- State of the Art Tutorials
  • T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of tutorial you would like to suggest. (T1, T2 or T3) before MARCH 15, 2019. A confirmation email will be sent to verify that the proposal was received.

Examples of topic areas for tutorial proposals should mirror the topics in the list of conference themes and workshops.

Proposals must be submitted electronically via e-mail, as plain text or in PDF. The tutorial submission should be contained within five pages. Various parts of the proposal for accepted tutorials may be edited for incorporation in the Advance Program.

When preparing a tutorial submission, please consider the suggested template (to be linked later).

Financial Terms

An accepted conference university tutor receives a free conference registration plus a free publication of his tutorial paper. University tutorial presenters will receive also an honorarium depending on the number of attendees registering specifically for the tutorial outside the conference registrants. The precise amount of the honorarium will be determined immediately after the early registration deadline.

Tutorials that have less than 8 early registrants will face the risk of cancellation.

Tutorial Selection Committee

The proposals received will be reviewed by the Selection Committee to ensure a high quality and appropriate mix for the conference. The goal of the Selection Committee is to provide a diverse set of tutorials that attract a large interest among the broad segments within the diverse simulation community.

Conference Participants

Registered conference participants can take part in the tutorials free of charge. Non-Registered participants who only wish to take part in the tutorial can do so at a nominal fee, the amount of which can be found on the registration form)

Being a "Visual Novel" storyteller with Fungus Unity 3D

Abstract

The tutorial "Being a 'Visual Novel' storyteller with Fungus Unity 3D" aims to provide the skills needed to design and develop "visual novels" and graphic adventures using the Unity Fungus extension. It is intended for beginners at Unity, interested in Interactive Narratives.

Curriculum Vitae

Liliana Vale Costa is a researcher at Digimedia - Digital Media and Interaction Research Centre and invited lecturer in Editorial Media, at the University of Aveiro. She is a passionate about research, digital painting, games and interaction design. During her PhD in Information and Communication in Digital Platforms and internship at the Disruptive Media Learning Lab, Coventry University, she has been involved jointly with Prof. Ana Veloso, Óscar Mealha, Michael Loizou and Sylvester Arnab in research related with the use of games for health-related wellbeing and active ageing. She is deeply involved into proxemics in phygital spaces, game-based psychotherapy, transmedia storytelling, and digital wellbeing.

Liliana Vale Costa
Universidade de Aveiro
Aveiro
Portugal