GAME-ON - The Simulation and AI in Games Conferences Page

Aim

The aim of the Game-On series of conferences on simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, and on games hardware design and applications which will be beneficial both to the gaming industry, academia and non-entertainment gaming communities. Secondly they aim to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conferences are mostly concentrated on the programming of games, with special emphasis on simulation, physics modelling, AI techniques and Methodology applied to gaming, computational intelligence, and physics related computer graphics. All these subsets are then fused into the topic of computer game design in stand-alone and networked games in the entertainment as well as in the serious games environments. Software and hardware providers are also able to show at these conferences their latest packages and give hand-on tutorials for the participants.  Last bit not least as a result of the interchange, companies are also given the opportunity to seek new talent at these events.

History

The GAMEON conference started its life as a special track of the TILE (Technology in Leisure Conference) which was held in Maastricht, The Netherlands in 1997. However, at that time the idea turned out to be a bit premature as games were still not considered worthy of scientific research and did not have the broad platform they needed for general acceptance. Therefore at the time, it was not a mitigated success. As simulation and graphics migrated from dedicated workstations to high powered PC's, however, and as computer games demanded increased processing power, the two disciplines merged in the high powered PC with enhanced graphic cards around the turn of the century. At that time, around the end of 1999, the decision was taken to revive the GAMEON conference idea, so that by December 2000 the event was held for the first time at Imperial College London. After several editions in the UK, the conference moved out across Europe, where it has been held every year at the end of November, beginning of December. Because of its unique scientific value the conference concept was exported to North America, where the first GAMEON-NA was held at McGill University, Montreal in August 2005. The conference continued its march eastwards with the first GAMEON-ASIA being organised at Ritsumeikan University in Shiga, Japan, March 1-3, 2007 and with the first GAMEON-ARABIA being held in Alexandria, Egypt, December 2010.

Online Publication

All GAMEON Proceedings from are indexed on SCOPUS and Elsevier Engineering Village.

Game Industry in Flanders

Here's a video link on the present Games Industry in Flanders.

Conferences

GAMEON

GAMEON-NA North America

GAMEON-ASIA

GAMEON-ARABIA

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Sponsors of past GAMEON conferences

Computer Gaming Links

Simulation and Gaming Software Development Tools
Junior General
Game AI
Game Companies

GAMEON is a registered trademark of ETI Bvba (The European Technology Institute)nr 1061384-761314